Sing Me a Fable
FablesSongsKaraokeGame

Sing Me a Fable

Sing Me a Fable

Where every song tells a story

Twenty-six fables in rhyme — one for every letter, and every little flaw a child can grow out of.

26 fables26 songssing alongages 3–10

FREE The Angry Boar is free to sing — tap the boar on the wheel. The other twenty-five open with the QR code printed in the book.

A

Aggression

The Angry Boar

A
The Angry Boar

The Angry Boar is free to sing — no QR code needed. The rest open with the QR codes printed in the book.

Colours

Meadow

© 2026 Mihai Mike Baron · build 2026-08-07_1357

← All the fables

Sing along with the words as they light up.

All the songs

Free for everyone. Sing-along opens with the QR codes printed in the book.

About

Twenty-six fables, one for each letter and each little flaw, written in rhyme by Mihai Mike Baron. Every fable has a song. Scan the QR code on a fable's first page and the words light up so a child can sing it back.

Nothing here asks for a name, an email or an account. Progress stays on the device.

About the Author

Mihai Mike Baron

Mihai Mike Baron

Canadian-Romanian writer, living between Montreal, Florida and Romania.

Get the book

Games

Five games, in the order a child grows into them. The first two need no reading at all. Nothing is timed, nothing is scored against anyone else, and nothing is saved anywhere but on this device.

1

Find the Letter

Ages 3–5 · no reading

How to play. A big letter appears. Below it, three animals. Tap the animal whose fable begins with that letter — the boar for A, the swan for B. A right answer sends up the balloons and brings the next letter. A wrong one dims that animal and lets the child try again; nothing is lost and nothing ends.
For the grown-up: say the letter out loud each time. The child learns the letter by the animal, not by the shape.
A

2

Whose Song Is This?

Ages 3–6 · no reading

How to play. Press Play the mystery song and eight seconds of one fable's song plays. Then tap which of the three animals is singing. Press play again as many times as you like — listening twice is not cheating, it is the game.
For the grown-up: this is ear training. A child who has heard the songs a few times recognises them long before she can read their names.

3

Match the Flaw

Ages 6–8 · early reading

How to play. One word appears — Boastfulness, Cowardice, Greed. Tap the animal whose fable is about it. The word is the hard part, so the animal it belongs to is the reward: the child ends up knowing what the word means because she knows the story.
For the grown-up: if she hesitates, tell her the fable in one sentence rather than defining the word.
Boastfulness

4

Finish the Moral

Ages 7–10 · reading

How to play. A fable's moral appears with one word missing from the end of each line. Tap the word that completes the rhyme. Both lines have to rhyme, so the ear decides even when the meaning does not.
For the grown-up: read the couplet aloud with a pause where the gap is. Children find the rhyme by hearing it, not by reasoning about it.

5

Memory Pairs

Ages 4–8 · no reading needed

How to play. Twelve cards face down: six animals and their six letters. Tap two cards to turn them over. If the animal and the letter belong to the same fable they stay up; if not, they turn back. Clear all six pairs and the balloons go up.
For the grown-up: name the animal and the letter every time a card turns over. That is where the learning happens, not in the matching.

6

Card Play

Ages 4–10 · away from the screen

A deck of fifty-two cards is in production — the twenty-six animals, each with the flaw it is famous for, printed large enough to hold in a small hand.

Snap the Flaw. Deal the pack out face down. Players turn one card at a time into the middle. When two animals in a row share a colour, the first to slap the pile and name one of the two flaws takes it. Naming the flaw is the whole point: a child who plays this for an afternoon leaves knowing twenty-six words.

Who Am I. One player holds a card to her forehead without looking. The others act out the animal — the boar charging, the swan strutting — until she guesses. No reading, no counting, works from four up.

The Long Game. The cards carry ordinary ranks, so the pack plays snap, war, and patience like any other deck. The fables come along for free.

The deck is not on sale yet. When it is, it will be here.

Colour & Draw

Every fable has a colouring page: the same animals, drawn in clean black outlines with plenty of white to fill in. Print them, hand out the crayons, and let a child colour the boar while the song plays.

⇩ Download the colouring pages

Free · PDF · print at home on A4 or Letter

The full colouring book — all twenty-six fables, one page for every illustration — is in production.

Contact

A wrong link, a missing song, a class that wants to sing all twenty-six — anything at all.

singmeafable@gmail.com

For school and library orders, or for review copies, write to the same address and say which you need.

Finish the moral

Tap the word that rhymes.